Production Breakdown

How I organize a production, one project at a time

A collection of the tools, documents and workflows behind four university and extracurricular productions — from setting up ShotGrid from scratch to the weekly notes that kept a team aligned.

Giants
Production Management & Pipeline · Final Degree Project
Giants ShotGrid dashboard
ShotGrid — Using the tool for the first time

Learning ShotGrid, Running a Production

With Giants, I wanted to bring the production department closer to real industry standards, so I started learning ShotGrid from scratch over the summer. By the start of the course, I had everything set up to kick off the production phase. The project is now in early production, working through Layout and the first CG assets - and ShotGrid lets the whole team see in real time how things are progressing, what tasks are pending, and access the latest version of anything with a single click.

ShotGrid — Setting up a Pipeline structure

Sequences, Shots, Assets and Steps, all connected

Before anything else, I created the pipeline steps for both shots and assets, which later became the foundation for the whole pipeline. With that in place, I built task templates for shots, hero assets, environments and background assets, so each one comes fully set up with a single click.

The goal was to give our small team of nine everything they needed without falling into an overly complex pipeline packed with tasks to complete. Finding the right balance between complexity and simplicity is what shaped the task templates for each asset type.

Giants shared team calendar
Organization — Shared calendar

Knowing who's in the studio, and when

Every team member logs which days they'll be working from the La Salle studio, alongside key dates like weekly supervisor meetings, so availability is never a guessing game.

Giants Discord server
Discord — Team communication

Building a Discord Server, in place of Slack

I set up and structured the whole server myself, with dedicated categories for collaborators and supervisors and a welcome channel for anyone joining the project. One place for the mentor, the supervisors and the team to talk and stay in the loop.

Giants master plan in Excel
Organization — Master plan

When the tool doesn't fit, adapt it

ShotGrid's native project timeline feature didn't quite work for how the team needed to plan, so I moved it into a spreadsheet built on my usual template, adapted to mirror the same pipeline steps used in ShotGrid, so both documents still speak the same language.

ShotGrid × Discord — Custom integration

A webhook built to keep the team updated

Rather than relying on everyone checking ShotGrid, I set up a webhook that translates task status changes into readable Discord embed messages, with a direct link back to the asset. It's a small piece of custom tool that brings the pipeline to where the team is already talking.

Flight
Production Assistant · Extracurricular Project
Flight production schedule in Excel
Excel - Scheduling

A Schedule Template Built to Last

Flight was an extracurricular project, and I was in charge of creating the scheduling spreadsheet. I looked for examples of real production schedules online and built a template from them — one I still use today for other projects whenever I need a spreadsheet for scheduling or task management. This schedule, organized by department (script, storyboard, music, concept art), was the document that gave Flight's preproduction its shape.

Flight weekly meeting notes
Production - Weekly Meeting notes

From Meeting Room to Every Department

In Flight, I was also in charge of collecting all the notes from directors and the rest of the team, organizing them by asset and area, and sending them out to the leads and artists of every department. I usually put together a cleaner version, along with short meeting briefs.

Overdrive
Production & USD Pipeline · Second Year Short Film
Overdrive storyboard
Story & Edit - Working together

Keeping the story on track

In Overdrive, we decided to focus more on the narrative and the edit of the film, so my job was to make sure the story team and the edit team worked closely together as a single department. We used spreadsheets and scripts to keep everyone's work aligned.

Overdrive asset list in Excel
Asset list

Lightweight tracking for a short timeline

A simple spreadsheet tracking each asset's status by department and by person, the lighter counterpart to Giants full ShotGrid setup, and a good example of scaling the tool to the size of the project.

Overdrive USD Solaris Houdini pipeline
Pipeline — USD / Solaris / Houdini

From Maya to a Full USD Pipeline

Overdrive was the first project where I worked with a USD / Solaris / Houdini pipeline, coming from a more classic Maya reference workflow on previous projects. Adapting to it — and helping the team adapt to it — was one of the main challenges here.

Overdrive final shot
Final shot

From storyboard to final render

This was one of the final shots delivered by the team, and we were incredibly happy with how it came together after all the work everyone put into it.

Fun fact: I was in charge of the character surfacing, lighting and comp on this shot!

Across these projects

Challenges

Challenges completed in the past projects that help me grow as a Producer.

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